💸Financial Projections

Revenue Streams

  1. In-game purchases: Projected to contribute 60% of revenue.

  2. Advertising: Collaborations with Epiko Ads and third-party advertisers, contributing 20% of revenue.

  3. Play-to-Earn Mechanism: Revenue generated from transaction fees on player-to-player transactions, contributing 15% of revenue.

  4. Subscriptions: Premium subscriptions for enhanced features, contributing 5% of revenue.

Cost Structure

  1. Development: 30% of the budget is allocated for ongoing development and updates.

  2. Marketing: 25% of the budget for the initial launch and continuous promotional activities.

  3. Operations: 20% of the budget for server maintenance, customer support, and ongoing operations.

  4. Legal and Compliance: 10% of the budget for legal consultation and adherence to regulations.

  5. Reserve Fund: 15% of the budget for unforeseen expenses and future investments.

Profit and Loss Statement

In GBP202520262027

Opening Cash Flow

500,000

2,265,000

6,437,500

In-App Purchases & Ads

3,000,000

7,500,000

22,500,000

Merchandising

75,000

150,000

300,000

Gross Revenue

3,575,000

9,915,000

29,237,500

Marketing

1,000,000

3,000,000

9,000,000

Team

200,000

300,000

450,000

Utilities

35,000

52,500

78,750

Licensing

50,000

75,000

112,500

Other

25,000

50,000

100,000

Costs

1,310,000

3,477,500

9,741,250

EBITDA

2,265,000

6,437,500

19,496,250

Funding Requirements

  • Seed Funding: £1million for the alpha and beta testing phases.

  • Series A: £2 million for the full launch and initial marketing push.

  • Series B: £5 million for continuous development, marketing, and expansion.

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